Sunday, April 12, 2015

Project Rain Final Project Finished

Finishing up college! Happy to achieve my goal of not only producing a 1 minute film, but turning it into a playable game. This was an ambitious project to go solo but it provided me with valuable experiences.

Like I mentioned in the previous post, check out projectraindev.blogspot.ca to view more about this project.

Since I'm graduating with an animation degree I'm pretty much done with institutional schools and ready for work as a 3D environment artist/modeler. Video game projects are my primary focus, however I am open to opportunities in animation, VFX, arch-viz or other interesting industries using 3D technology in innovative ways. Here's my portfolio website: http://dariksmith.com/

And here's some screenshots along with my student film/gameplay recording. Produced in Unreal Engine 4




Sunday, November 16, 2014

Project Rain Development Blog

I made a separate blog for my final project as a place to organize all the art. Here's the link. http://projectraindev.blogspot.ca/

Since I've been animating and working on the game mechanics for the past few weeks, not much new art. But the next couple of months will be exclusive art mode. The models are pretty much all blocked in, but have lots of cleaning up to do!

Here's some concept art of the detective's office. The 3D version of this enviro is intended to be used in the main menu:


Sunday, September 28, 2014

The Nightwatch

Tried a new trick over the weekend to make paintovers way easier. Gotta love the speed and efficiency of 3D.

I recorded a timelapse of the painting process, but there is no audio. https://www.youtube.com/watch?v=cucD3T2ftZw




Thursday, September 04, 2014

Thesis Project Teaser

I ditched my original film concept "Spirit Asylum" and a few other ideas in favour of a film noir inspired detective story set in the 1920s. There were many personal, artistic and technical reasons to make this decision. It feels like everything we take for granted in the world these days is built upon those moments in history. I've already learned a lot of what I feel are fundamental skills from just basing my work in that time period. Authentic fantasy can come after studying history and reality.

Loving Marmoset Toolbag 2 for previewing/concept design and going to use Unreal Engine 4 to output the final product. Quixel Suite is amazing too! So glad these programs come out this year and so affordable because without them there's no way my art would look this good. I want to get the final look/feel as quick as possible. The title "Project Rain" is just temporary.

Going to be a fun year for sure! Hopefully this turns out decent and gives a good rep for Sheridan's 3D films.


 Early Environments (Maya Viewport 2.0):


 Early Character Test (Marmoset Toolbag 2/Zbrush)