This semester I studied Zbrush a lot on my own. Focused on characters and creatures because it's easier to learn the sculpting tools this way. These models look like plastic toys, but they're better than my first attempts, haha. At least they look like something! I did a pretty intense character model too, but it's NDA so I can't show it unfortunately.
I've been experimenting with different methods like dynamesh, zpsheres, Maya base meshes, etc and it's hard to say which is better, but it's all a lot of fun! Hopefully I can tutor for modeling next year.
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