Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Sunday, April 12, 2015

Project Rain Final Project Finished

Finishing up college! Happy to achieve my goal of not only producing a 1 minute film, but turning it into a playable game. This was an ambitious project to go solo but it provided me with valuable experiences.

Like I mentioned in the previous post, check out projectraindev.blogspot.ca to view more about this project.

Since I'm graduating with an animation degree I'm pretty much done with institutional schools and ready for work as a 3D environment artist/modeler. Video game projects are my primary focus, however I am open to opportunities in animation, VFX, arch-viz or other interesting industries using 3D technology in innovative ways. Here's my portfolio website: http://dariksmith.com/

And here's some screenshots along with my student film/gameplay recording. Produced in Unreal Engine 4




Thursday, September 04, 2014

Thesis Project Teaser

I ditched my original film concept "Spirit Asylum" and a few other ideas in favour of a film noir inspired detective story set in the 1920s. There were many personal, artistic and technical reasons to make this decision. It feels like everything we take for granted in the world these days is built upon those moments in history. I've already learned a lot of what I feel are fundamental skills from just basing my work in that time period. Authentic fantasy can come after studying history and reality.

Loving Marmoset Toolbag 2 for previewing/concept design and going to use Unreal Engine 4 to output the final product. Quixel Suite is amazing too! So glad these programs come out this year and so affordable because without them there's no way my art would look this good. I want to get the final look/feel as quick as possible. The title "Project Rain" is just temporary.

Going to be a fun year for sure! Hopefully this turns out decent and gives a good rep for Sheridan's 3D films.


 Early Environments (Maya Viewport 2.0):


 Early Character Test (Marmoset Toolbag 2/Zbrush)

Friday, October 11, 2013

Action Analysis Concept Art

This is some concept art for my major project this semester. I didn't get to finish all the designs I wanted, but this is what I have for now. I'll update this post as I finish the rest of the designs.














Thursday, April 18, 2013

Finished Character + Designs

I finished this model weeks ago, but I'm doing a massive art dump today, so thought I would show the final and the thumbnail designs/ turn around sheet. The character is part of a collab project I will reveal later when some more progress is made. It's pretty exciting because this was my first real collab project and I learned a lot about storytelling, design, 3D, taking on leadership/ mentoring role and a bunch of other stuff. It didn't go as smoothly as it could have since school is intense, but I'm proud what we created so far and I'm excited to work on some new stuff in the summer.

I did the initial designs shown here, but my friend made the final design which I drew as an ortho and modeled 100% in maya by myself with texturing handpainted in Zbrush/Photoshop.





Sunday, April 15, 2012

Life drawing - End of First Year

These are some life drawing I did near the end of first year animation. Not the greatest but I try...