I made a separate blog for my final project as a place to organize all the art. Here's the link. http://projectraindev.blogspot.ca/
Since I've been animating and working on the game mechanics for the past few weeks, not much new art. But the next couple of months will be exclusive art mode. The models are pretty much all blocked in, but have lots of cleaning up to do!
Here's some concept art of the detective's office. The 3D version of this enviro is intended to be used in the main menu:
Sunday, November 16, 2014
Wednesday, October 08, 2014
Sunday, September 28, 2014
The Nightwatch
Tried a new trick
over the weekend to make paintovers way easier. Gotta love the speed and efficiency of
3D.
I recorded a timelapse of the painting process, but there is no audio. https://www.youtube.com/watch?v=cucD3T2ftZw
I recorded a timelapse of the painting process, but there is no audio. https://www.youtube.com/watch?v=cucD3T2ftZw
Labels:
3D,
Characters,
digital painting,
Video Games
Thursday, September 04, 2014
Thesis Project Teaser
I ditched my original film concept "Spirit Asylum" and a few other ideas in favour of a film noir inspired detective story set in the 1920s. There were many personal, artistic and technical reasons to make this decision. It feels like everything we take for granted in the world these days is built upon those moments in history. I've already learned a lot of what I feel are fundamental skills from just basing my work in that time period. Authentic fantasy can come after studying history and reality.
Loving Marmoset Toolbag 2 for previewing/concept design and going to use Unreal Engine 4 to output the final product. Quixel Suite is amazing too! So glad these programs come out this year and so affordable because without them there's no way my art would look this good. I want to get the final look/feel as quick as possible. The title "Project Rain" is just temporary.
Going to be a fun year for sure! Hopefully this turns out decent and gives a good rep for Sheridan's 3D films.
Early Environments (Maya Viewport 2.0):
Early Character Test (Marmoset Toolbag 2/Zbrush)
Loving Marmoset Toolbag 2 for previewing/concept design and going to use Unreal Engine 4 to output the final product. Quixel Suite is amazing too! So glad these programs come out this year and so affordable because without them there's no way my art would look this good. I want to get the final look/feel as quick as possible. The title "Project Rain" is just temporary.
Going to be a fun year for sure! Hopefully this turns out decent and gives a good rep for Sheridan's 3D films.
Early Environments (Maya Viewport 2.0):
Early Character Test (Marmoset Toolbag 2/Zbrush)
Labels:
3D,
Animation,
Characters,
environments,
School,
Sheridan,
Unreal Engine,
Video Games
Fantasy Film Concept
This is another abandoned film concept I created a whole world for. The theme is still kind of interesting so I might return to this idea some day.
Labels:
3D,
Characters
Subscribe to:
Posts (Atom)










.jpg)

.png)
.jpg)
.png)
.jpg)
.jpg)
.jpg)



